
A sprite is an image (or a set of images) that you use in your game. A player’s character, a coin, or a tree are all things that use sprites. It’s one of GameMaker’s asset types, and you’ll be using them a lot, so it’s a good idea to get very comfortable working with them. In this post, we’ll show you how to add a sprite in your GameMaker games.

Method 1: The Create Asset Button
- In the Asset Browser, left-click on a folder where you want the sprite to go.
- Click on the “+” at the top of the asset browser.
- Select “Sprites”.
- Enter the amount of sprites you want to add.
- Press “Create”.
- A new sprite (or sprites, if you entered more than one) will appear in the list, and the sprite(s) will open in the Sprite Editor.
Method 2: Right-Clicking in the Asset Browser
- In the Asset Browser, right-click on a folder where you want the sprite to go.
- Select “Create > Sprite”.
- A new sprite will appear in the list, and the sprite will open in the Sprite Editor.
Method 3: ALT+S Hotkey
- With GameMaker open, press
ALT+S
. - A new sprite will appear in the list, and the sprite will open in the Sprite Editor.
Use whichever method works best for you! After you’ve created a sprite asset, you’ll still want to assign an image, or series of images, to the sprite. From here, you can use the Image Editor to draw a sprite, or you can import an existing image using the Import button.